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The cloak-revealing capabilities of the flamethrower makes them the bane of Spies, but their air blast ability makes them a soft counter to the projectile-based Soldier and Demoman.
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In terms of their role on the team, the Pyro is kind of an oddball, as while they are almost exclusively a short-range character they do not necessarily excel at any one role. The Pyro's melee weapon is a simple fire axe. This can be swapped for one of several flare guns that can set enemies alight from afar, enhancing the pyromania. The Pyro's default secondary is a basic shotgun, suitable mainly as a backup in the event the flamethrower runs out of fuel. The flamethrower is also capable of emitting a blast of air, which can move enemies, extinguish burning teammates, and reflect projectiles fired by a careless enemy. Enemies that touch the flames are lit on fire, eating away at their health until the fire burns out (or they burn to death). The Pyro's flamethrower allows them to deal continuous damage in a cone in front of them. The Pyro is a close-range class specialized in ambushing enemies, with a respectable 175HP and 100% base speed, giving them the most balanced stats in the game. Unfortunately for everyone else (and unbeknownst to the poor Pyro), spreading fun and happiness translates to bringing hell to earth, lighting up people and property alike, bashing skulls with a fire axe and setting the temperature to anywhere upwards 100 degrees. Through their high-tech goggles, they see the world as a fantastical, idyllic Sugar Bowl known as Pyroland, where the Pyro is a joyous individual who aims to have fun and bring happiness to everyone. Their (or his, or her or its, or whatever) race, nationality, and gender are a complete mystery. An enigma even amongst their employers and comrades, the Pyro is a mumbling pyromaniac who is never seen without an asbestos-lined fireproof suit complete with a face-obscuring gas mask muffling their voice.
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